Kampagnen |
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EEdO DID IdF DT LVW Freiheit WdN DZdF SchwS DHvT DAW DS DGzB UbS - TFGE |
Era |
S ZdH - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
The Lavinian army does not consist only of Legionnaires and Auxilia, although those are the primary fighters. There are also archers, the Lavinian Bowman. However, even these have not given up the Lavinian affinity for heavy protective armor. They have given up some mobility and efficacy in combat, but have made themselves nearly indestructable.
The Bowman does not carry a sword. Although this will leave him vulnerable to most enemies, it allows him to instead carry around a burning ember, which he can use to light up his arrows before he sends them.
Anmerkungen:The Bowman is so well armored that when he is defending, he will take reduced damage from physical weapons.
Vorherige Stufe: | |
---|---|
Nächste Stufe: | Siege Archer Field Ballista |
Kosten: | 16 |
LP: | 28 |
Bewegungskosten: | 4 |
EP: | 36 |
Level: | 1 |
Tag-/Nachteinfluss: | redlich |
ID | Lavinian Bowman |
Fertigkeiten: | Unerschütterlich |
bow Stich | 5 - 4 Fernkampf | ||
bow Feuer | 7 - 3 Fernkampf |
Resistenzen: | |
---|---|
Klinge | 30% |
Stich | 20% |
Wucht | 10% |
Feuer | -10% |
Kälte | -20% |
Arkan | 0% |
Gelände | Bewegungskosten | Verteidigung |
---|---|---|
Berge | 3 | 60% |
Burg | 1 | 60% |
Dorf | 1 | 60% |
Flachland | 1 | 50% |
Gefroren | 3 | 20% |
Höhle | 2 | 40% |
Hügel | 2 | 50% |
Küstennahes Riff | - | 0% |
Pilzhain | 3 | 30% |
Sand | 2 | 30% |
Seichtes Wasser | 3 | 20% |
Sumpf | 3 | 20% |
Tiefes Wasser | 100 | 20% |
Unbegehbar | 100 | 0% |
Unpassierbar | 100 | 90% |
Wald | 2 | 30% |